Visual identity

Before christmas we had a course at school where we worked with visual identity. It started as a visual identity for a made up publishing house, but in many ways it became a start of discovering a visual identity I can develop further for my own work. I made a small booklet that showed the process and ideas. I made bookmarks with magnets, and also tried bookbinding for the first time.

Creative process

At the start of the autumn semester 2015, we worked with methods and process. The goal was to test new methods when working with ideas and process, and challenge ourselves to take different and unexpected paths. I worked with drawing through free association, and setting up both controlled and randomized boundaries to pull the process in different directions. It was fun and resulted in a two-sided poster/drawing and some gift cards. At the end of the semester we had a Christmas market at school, where I had printed these among other stuff to sell.

Spill the Beans

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I worked on a tabletop game during an Interaction Design course this semester. It’s about  how we keep and reveal secrets. There was an actual exhibition we were going to apply for: Secrecy at The Science Gallery in Dublin. My game was not selected for the exhibition, but it came pretty far in the evaluation it seemed, so that’s fun.

 

The first design for the game cards:

 

The second design for the game cards +  z-folder explaining the game and rules:

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I got to test the game on some friends. It gave me a better idea of what to be worked on if  I am to develop the game further.

Spill the Beans is a card game dealing with psychological and social  aspects of secrecy. To win, the players must get 10 beans by keeping their own secrets while trying to reveal other players secrets. The game starts by picking a Secret-card, which provides an instruction to all the players on what kind of secret each player will write down. Using their own secrets increases their emotional involvement. Action-cards, kept on each players hand, are used for playing out the game. The five types of action-cards reflect how we keep and reveal secrets. For example the Pressure-cards, which are placed on other players to make them “spill the beans”, may for example reflect situations of peer pressure or psychological pressure. With enough pressure cards, a player must reveal his secret and give a bean to the last person who pressured him. How the players choose to play these cards point, in a playful manner, towards psychological and social mechanisms at work in the interaction.

Do-it-yourself

 I had two weeks at school where I could define a project I wanted to work on. I decided to continue on a comic-concept (Musmo) I’ve started earlier. What I wanted to do, was rethink how to solve the storytelling and the visual style.

I did a lot of research and writing. Some character and environment sketches. I also made a hypothetical panel from the introduction story where I tested digital colouring versus watercolour. The digital is not finished, but still I feel the watercolour is the one I want to go for. There still are a couple of things I want to test further, like linework, but at least I’m a step further.

This rethinking also means that the first drawn pages I’ve made earlier, will not be used. I won’t start drawing before I feel the essential ground work is finished. Also the project has become more manageable, because I decided to split the story up into smaller parts.

Moodboard:

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