We had one week at school where we worked with fanzines. The theme evolves around personal experiences and feelings of powerlessness concerning time and the past. The illustrations has a touch of infographics, in the way that the the lines that forms the patterns are made through recalling memories and my own conception of certain periods of time. Even though it is formed by my personal stories, I didn’t want to be very clear or spesific about this, and rather let the reader find their own meaning and interpretations.
At the start of the autumn semester 2015, we worked with methods and process. The goal was to test new methods when working with ideas and process, and challenge ourselves to take different and unexpected paths. I worked with drawing through free association, and setting up both controlled and randomized boundaries to pull the process in different directions. It was fun and resulted in a two-sided poster/drawing and some gift cards. At the end of the semester we had a Christmas market at school, where I had printed these among other stuff to sell.
I worked on a tabletop game during an Interaction Design course this semester. It’s about how we keep and reveal secrets. There was an actual exhibition we were going to apply for: Secrecy at The Science Gallery in Dublin. My game was not selected for the exhibition, but it came pretty far in the evaluation it seemed, so that’s fun.
The first design for the game cards:
The second design for the game cards + z-folder explaining the game and rules:
I got to test the game on some friends. It gave me a better idea of what to be worked on if I am to develop the game further.
Spill the Beans is a card game dealing with psychological and social aspects of secrecy. To win, the players must get 10 beans by keeping their own secrets while trying to reveal other players secrets. The game starts by picking a Secret-card, which provides an instruction to all the players on what kind of secret each player will write down. Using their own secrets increases their emotional involvement. Action-cards, kept on each players hand, are used for playing out the game. The five types of action-cards reflect how we keep and reveal secrets. For example the Pressure-cards, which are placed on other players to make them “spill the beans”, may for example reflect situations of peer pressure or psychological pressure. With enough pressure cards, a player must reveal his secret and give a bean to the last person who pressured him. How the players choose to play these cards point, in a playful manner, towards psychological and social mechanisms at work in the interaction.
I started yet another project, oh yes I did! This time a teeming picture book/wimmelbook for children ages 3 -6 years.
The theme is the dwellings/lives of norwegian forest animals. I kind of draw on the fairy tale genre as well as using actual facts about the animals in my presentation of them. I’ve picked out 10 animals, that I’ll present within four pages for each animal.
During the two weeks I’ve developed the concept and made some rough sketches. I was thinking maybe I could do both the hare-family and the common chaffinch, but things tend to take time, so I just got to do the hares.